Sunday, January 27, 2013

More Cover Concepts

Just noodling around with my covers on a lazy Sunday morning - it's what I do for inspiration.  Curious what people think of them.

On the OD&D front, I realized I used the image off the cover of "View From the Edge" and not the  CP 2013 box art.  I also made the red color a bit darker and changed the TSR "Wizard" logo to a small image of Alt from the CP books.

Since I had gotten some feedback about the name "cyber74", I'm trying something else.  How does just plain "Chrome" strike you?


Will have some time this afternoon to do some writing.  Going to try and work through an outline/table of contents, and get some other thoughts out on paper.  Will keep you updated!

Monday, January 21, 2013

Trauma Team Saves the Day!

It's been a looooong time, Choomba, but contrary to the rumors, I'm not dead.  Not yet, anyway.

It turns out that cyberpunk and Shadowrun are going to be pretty hot through 2013.  It isn't the world that we imagined back in the 80's, but it's still pretty amazing living in the future. A new Cyberpunk video game, Cyberpunk 2077, is being developed by CD Projekt RED, the folks behind The Witcher. Set in the world of Mike Pondsmith's Cyberpunk RPG, I gotta say I'm pretty stoked to see what comes of this one. Meanwhile, Catalyst Game Labs has announced a whole slew of Shadowrun awesomeness for 2013.  A new 5th Edition of the RPG, MMO action, minis games - all sorts of stuff.

So where does that leave us?  Well, there's been some interest in the OD&D/Swords & Wizardry CP supplement I've talked about quite a bit, but haven't produced yet.  Given it's 2013 and all, I can't help but feel the time is right to finally crank this puppy out.  I gotta new gameplan and everything!

First, a purely fan-based effort:
Supplement 2.0.2.0 for Dungeons and Dragons - Cyberpunk. A free OD&D-ized CP supplement to the original game. Theoretically, it's pretty quick and dirty to crank out and get some feedback on.

From there, I move on to the S&W version I've talked about before, Cyber74.  This one will be properly OGL. There was some feedback on the name - maybe "74" throws off the 80's CP vibe.  I'm considering just calling it "RetroCyberpunk" since S&W is a retro-clone of white box OD&D. Dunno yet.

And finally the golden ring of my carousel of CP projects - the full Shadowrun-inspired game, compatible with old-school D&D (by way of Labyrinth Lord) - Sixth World.

Will any of it actually happen this time around?  I hope at least some of it does.  One step at a time...

Wednesday, November 28, 2012

Bookshelf Lemming

So, James over at Grognardia does his thing, and we all follow along like good little lemmings.  That said, it's pretty cool to see everyone's RPG collections, so I'm game as well...

Top Shelf
Just a very small selection compared to many, it seems.  I have tons on PDF, but since it's mostly for reading or reference, not playing, there's no dead tree versions.

Here we have my digest-sized homemade booklets: OD&D and supplements, (including Jason Vey's Conan, Mars, etc.), S&W White Box booklets, digest sized versions of 'zines like ODDities and Footprints, Encounter Critical, Terminal Space and other assorted goodies.  My reference stack of Shadowrun/Cyberpunk books.  I still have delusions of making a B/X based version someday.  Also some binders full of printouts.  It's settings mostly: Greyhawk (folio & box), Forgotten Realms (original grey box), the old JG Wilderlands, and a few Mystara Gazetteers.

Bottom Shelf

My other shelf is mostly D&D stuff - some "real" books, others printed and bound.  We've got the AD&D 1E core books, my RC, and a pile of either TSR or OSR  classic D&D goodies. S&W Core and Complete, a bit of Savage Worlds stuff.  I want to run some zombie apocalypse using SW at some point.  And yes, even a set of 3.5 core rulebooks. Binders are printouts of modules and Mentzer BECMI.

Cheers!

Thursday, March 15, 2012

Map Scaling or How Big Is This Place?

Even before I starting working on the Caldera map, I was struggling a bit with the question of scale. If one looks to the gold standard of hex mapping - the Mystara/Known World maps from the Gazetteer series - we see that TSR used a few scales, primarily 72, 24 and finally 8 miles per hex.

If you are unfamiliar with these awesome maps, I'll point you to The Piazza, and the archive of maps lovingly recreated by Thorfinn Tait.  Go check them out, I'll wait... Good?  Then I'll continue.

Starting with the island continents I presented in the last post, I spent quite a bit of time zooming in and out, playing with the hex templates from Welsh Piper.  I had a few issues I wanted to hash out: how big, overall, should Caldera be? What combination of scales let's me zoom from a reasonable "atlas" view down to Regional and Campaign Area maps? I knew I wanted my "standard" to be 6 mile hexes rather than the 8 mi of the Mystara maps, having been convinced of the utility of that scale by a number of good articles around the web, which I am too lazy to find and cite for you right now.

Here's where I ended up.  First is a new overlay on the mapgen island graphic, scaled to 150 miles per hex, rather than the 300 I shared previously.  I can then take individual islands and map them in Hexographer at 30 mi/hex - a 5:1 zoom. That's analogous to TSR's 24 mi maps. Eventually, I can puzzle them all together to recreate the world map overview at 30.  From there, I can use the Child Map feature of Hexographer to do another 1:5 zoom and get my Regional maps at 6 mi/hex - right where I want to be.  If I want to zoom in one last step for campaign maps, I can go 6:1 and have 1 mile hexes. There is also the option of the Judges Guild hexes that are 25:1, I think, for really close zooms.

Just for comparison's sake, I offer the Known World and Caldera's central 3-Island cluster:

Tuesday, February 28, 2012

Caldera: Birth of a World

The creation process can be a difficult one for me. I have ideas that I want to integrate into my game, but find that I struggle to put them on paper in a way that satisfies me.  My creativity ultimately is quite derivative - I troll the web until I find something, or many somethings, that are close to what I envision, then massage them together and end up with something I'm reasonably happy with. A "big picture" view of my game world was one of the things I have never been satisfied with, but eventually the pieces seem to fall into place.

What if this is the known world?
The first piece of the puzzle was a post just after Christmas by Erin Smale of The Welsh Piper. He points to a cool vector-based creation tool that makes island maps, called MapGen2. I tried my hand at making my own world map but... meh. With maps via MapGen, I'm getting what I really wanted.  

A couple of weeks later, a was half-listening to the TV while my kids were watching something and hear a word that flipped a switch in my brain. "Caldera". The gears started to spin, and I began to contemplate a place where the entirety of the world was contained within an enormous volcanic caldera.  Like Crater Lake, only... bigger, with each island a continent in and of itself. 

The World of Caldera

Some time spent cycling through random island maps garnered a dozen or so that I liked gave me enough to work with.  I pulled up Photoshop and set to mixing and matching them, re-sizing, rotating and tweaking to taste. Now I have a starting point and can drop these into Hexographer and move forward.

And so Caldera was born.  Drop a couple of Erin's hex templates over the whole thing and I now have a world map (Atlas Template, at 300 miles/hex) and pulled out a Regional map and from there I chose a single 300 mi hex to focus on for my Trevail campaign map.

This bit is pulled from the middle of that triple-island cluster in the center. We'll see what comes of it all.

Sunday, February 19, 2012

Thoughts on Prestige Classes and Other 3isms in Classic D&D


I'm not sure if I've touched on this in the blog or not - maybe back in one of the first posts. I've played D&D in one form or another since '81.  Moldvay ==> 1E ==> 2e from middle school through college.  After that I no longer played tabletop, having no regular group to get together with.  I continued to get my RPG fix via video games, both PC and console, playing "real" D&D games when I could, and eventually played and enjoyed Bioware's Neverwinter Nights I & II. Those two games in particular were based on the 3.0 and 3.5 rulesets - my only experience with either one.  When my then-too-young daughters expressed interest in playing then after seeing me do so, I took the opportunity to introduce them to the tabletop RPG - I mean, who among us would miss that window?

Seeing that 3.5 was too complex, I thought back on my own gaming history and without hesitation realized I wanted the old box set I started with so many years ago as the tool to teach them the game.  A bit of internet research led my to RPGNow and PDFs of the Mentzer basic and expert sets - Moldvay/Cook was not available. That was, what, almost 5 years ago now, and one of the girls still plays.  A weekly BEMCI game I run, and she's recently started playing 4E with friends from school. Turns out one of the teachers runs a 4E game club and the kids are also playing it on their own.  Awesome.

So where is all this going, you ask?  Well, here's the thing. I've found myself firmly settled into the Classic family of D&D - whether B/X, BECMI/RC, Labyrinth Lord or whatever.  For the level of rules crunch I enjoy and have time to commit to memory, those games hit the sweet spot.  But to be honest, if I was a teenager again and had the all but unlimited time to game I did back then, I'd be all over 3.5, or rather Pathfinder now.  All those options and reams of fluff would be heavenly.  I always loved (and still do) reading game books nearly as much as fantasy fiction. It's a bit of a shame that the kids are playing 4E rather than Pathfinder since it would give me an excuse to blow the $35 on a Pathfinder Beginner Box.  I'd love to read it.  I had bought a 4E Starter Box out of curiosity over Essentials - I gave her that to use since I never will, having read through it already.

Damn it - get to the point man! Prestige classes? 3isms?

Ok, ok... Despite not wanting the full level of crunch that 3.5 has to offer, it still have plenty of offer my game.  Skills and feats, races and classes, monsters and magic: these can all be mined for ideas that I can simplify and use in my game. One idea in particular, though, really interests me - prestige classes.  As far back as 2008 was was looking at them and wondering how to incorporate them.  Not just 3.5 style classes, but 2E kits and other "advanced" options for non-standard class choices.  A year ago, the ever prolific map-maker Dyson Logos - who shares scads of other great content on his blog beyond the maps - did a series of  posts on "Glantri-style" prestige classes. The Glantri Gazeteer for Mystara introduced a system of specialized sub-classes - specifically schools of magic - and Dyson took that concept and showed how you could easily use to to introduce any prestige classes you wanted into your game in an amazingly elegant fashion.

I want to use this as the basis for adding some things back into my game.  The RC had a wonky system for Paladins, Knights, Avengers and Druids - being something you could switch to after 9th level.  Interesting idea, but too limiting for my taste.  Cue Glantri as a way to use some of that without creating full class progressions for them.

I can see using the system to add in paladins and knights as specific orders or organizations for fighters or clerics, schools or magic as originally used in Glantri and many other things. Some I'd like to do eventually:

  • Assassins - not just for thieves either
  • Martial arts styles - no full monk/mystic needed
  • Bladesingers or Dwarven Defenders - a little demi-human specialization
Let's show the much-maligned Prestige Class some love, shall we?  It's not that bad an idea old-schoolers!

Friday, February 3, 2012

A Few Minutes of Your Time...

JB over at B/X Blackrazor has put together a little survey in an effort to gather some information on just who is playing D&D, or has in the past.  Not really a marketing survey, but more of a way to gather info on what people are playing or want to play, when they started and so on.

Just fill in the answers in a spreadsheet and email it back to him.  Seems worthwhile, so I'd encourage you to take a few minutes and help him out!

http://bxblackrazor.blogspot.com/2012/02/rpg-gaming-survey-your-help-needed.html